Saturday 13 July 2013

Game Design Week 3 Workshop

This design challenge is taken from Brenda Brathwaite's blog.

Materials - paper, post-it notes, pens etc.
Mechanic device - dice (or even cards/spinners)
Organisation - pairs or small teams dependent on size of class.

In this week's workshop, we were practising a race game. Basically, in race game, players need to start at point A (start line) and get to point B (finish line); one player also must win.

We formed a small group of 4 members which is Chandra, Budi, Nathan and myself. After a team discussion, we decided to have a start point in the bottom part of the paper provided by the lecturer. As in the papers there were 6 half of hexagon block at the start point of the game. Hence, we used a 6-sides-dice to decide which member should place which block.

Since the paper provided by the lecturer contained of hexagon blocks, then we decided to only use the 3 edges of higher side of each hexagon. The players' movement would be determined by these 3 edges.To play the game, players need to get the random number by shaking the dice. As each player moved, they would leave a path (like an increasing snake). Thus, each player would have a head and a tail.

The movement of players would be
 Where
- P represents Player
- Number 1 to 6 represent the number gotten by shaking the dice

When Player gets number 5, he must move 2 blocks ahead, however if he gets number 2, then he only moves 1 block to the front.


The rules of this game is
  • If Player 1 hit Player 2's head as he moved, then Player 1 must get back and start again from the start point.
  • If Player 1 hit Player 2's tail, he could not move. However, the Player 1 could jump the Player 2's tail if only he gets to jump the blocks which were occupied by the Player 1.
Apart from generating the rules, we also added conflicts to make the game interesting and enjoyable. We added a bunch of special features to random blocks. The special features were
  • Move back according to dice number.
  • Roll again.
  • Deduct other player(s) steps according to dice number.
  • Back to the start point.
  • Swap your front head with one player.

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