Sunday, 18 August 2013

Game Design Week 8 Workshop

In today's workshop, we learned on designing a simple game including its world and quest. Game world means to create the map and it should be interesting and fun to play. The map should also provides the bottleneck which will slow down or even stop the continuity of the game.

In our game, we have discussed and we determined the goal of the game was to find and get treasure on the map. The player will have 5 quests and all of the quest must be completed in order to get the final reward, which is treasure.

The setting of the game is in the cave environment where the players will meet with his enemies and has to killed the enemies or get killed instead. There will be also some obstacle which the player should avoid. The design of the cave is designed like a maze. Moreover, the map also provides the player extra coin/gold which the player can use to shop in the secret shop. The item in the shop will be various such as a health poison, strengthening poison etc.

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