Saturday 10 August 2013

Game Design Week 7 Workshop

In today's workshop, we were learning how to design a 5 Room Dugeon RPG Adventure with based on a story. This game was created by Johnn Four and Strolen. In this game there are 5 areas, each of the area has a certain quest to be completed. In order to finish the game, the player needs to follow the story. In our workshop, we used Microlite 20 settings to play the game.

One story based on acts. There are 2 different part structures of acts in this game. The first act is again divided into 3 act structures, they are the beginning, complications, and final resolution. The second act is divided into 5 different act structures, they are exposition, rising action, climax, falling action, and revelation. The second act structure is way more complicated then the first one.

The story began with the player is required to enter the first area. In the first area, in order to enter the are, the players are required to answer a secret question. The question is simple and requires a logic thinking, so that the player could answer the question easily but still needs to think a little bit. After the player answered the question, the player will enter the area. In this area, the players are required to fight against a golem. In this area, we also designed some ravines and traps. These traps and ravines will decrease the players' health.

In order to get into the second area, the player needs to find a entrance gate of the second area. The second area is designed with a chessboard design floor. The player will meet his friend, Al in this area. This area is a place for snakes and flames. The player needs to avoid them or meeting them, or else their health will be deducted.

Next area, the players are required to rescue some prisoners. The tricky part is that some of the enemies are the players' opponent, hence, the players need to be careful. We designed 3 prison which full of prisoners, but only 1 prisons are full with good prisoners which the player need to rescue.

In the fourth area, the layer will defeat some of his opponents. In the previous area, the player gets a sword and in this area, he/she is using this sword to fight with the opponents.

After all opponents are killed, the player will continue to the fifth area. In this final area, there will be a treasure and a map. The player then gets the treasure and the map. However, after the he gets them, Al, which his friend from the second area and kill the player.

This workshop taught us to create the story of a game, and we give some climax to the game. This climax will not be expected by the player.

No comments:

Post a Comment